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Devlog #4: Pumpkin runs, terrains highlight, and plants plants plants!

Over the past week we have been hard at work on a prototype for our new game! We were able to get more models created for the game and we were also able to get some selection UI for terrain and items!


 

Pumpkin Running Animation


Before this week we had a floating character, so we decided to give her a running animation!


We are trying to maintain a bouncy aesthetic with Pumpkin as she is supposed to be cute and bubbly. Next we will need to add a few idle animations to give her an even more natural look! Stay tuned!


 

Terrain Effects


We were tired of staring at the same checkerboard pattern for the terrain so we decided to go ahead and add a terrain texture. It's amazing how much this adds to the overall "feeling" of the game. It looks more like a game world instead of a construction zone.


Before... booooring

After! A real world!


 

Plants so far


We've modeled some of the more common plants, such as vegetables and trees. Below is our progress!


 

Selection


We also worked on the selection mechanism. This one was a bit tricky since we had to use different methods for the terrain selections and the item selections. Below is a video highlighting what we have done so far:


For the terrain selection, I created a custom terrain shader that had material properties to set which UV coordinates correspond to the selection minimum and maximum bounds. The shader was written to draw a color within this region, and then softly fall-off on the edges. I may write a more thorough tutorial of this later. It was extremely helpful to download the standard terrain shaders from Unity as a template.


For object selection, I found the wonderful asset "Quick Outline" by Chris Nolet: https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488


Best of all, it's free! And that's a great price.

 

That's all for this week, folks! Have a great Christmas and a Happy New Year! We will take a break from posting devlogs for the New Year week. But we will definitely be tweeting, so follow us at @AngryGoatGames!


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