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- May 3, 2021
Devlog #20: Placement Preview, #FeedbackFriday
Hey, guys! This week, we give updates on Pumpkin's game! We talk about some new plants, some infrastructure improvements using the Unity GUI editor, and this week's #FeedbackFriday game Adventure Dungeons Crawler Prototype 1.0! Enjoy! New plants We hooked up some new plants in the game and let the player plant them. Got some cold plants and some hot plants, and they are all growing! Pumpkin getting some warmth! Pumpkin staring longingly, contemplating life on this wondrous
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- Apr 27, 2021
Devlog #19: Placement Preview, #FeedbackFriday
Hey, guys! This week, we give updates on Pumpkin's game and talk about the games we played for #FeedbackFriday - Shepherd, Dark Dragonkin, and Saga Space. Placement Preview Pumpkin trying to place a plant somewhere it's not supposed to go! Silly Pumpkin. There will be a lot of placing things in our game, and their placement will matter. So to help our players out a bit, we designed a placement preview feature. Check it out! #FeedbackFriday - Shepherd We. Love. This. Art. Sty
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- Mar 16, 2021
Devlog #14: Hypercasual Games, #FeedbackFriday
Alright! We're back with another status update on our two hypercasual games and a shoutout to some games we played for #FeedbackFriday. Bouncy RocketZ Official Release Our first hypercasual game - Bouncy RocketZ - is officially released on the iOS App Store! Android coming up! Go, go, Mr. Chubbs, go, go! Hypercasual #2 The artwork for our second hypercasual game is done. We're still tweaking the game, but we can almost smell the release date! ;-) Say hi to Squarrel, the squar
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- Mar 9, 2021
Devlog #13: Hypercasual Games, #FeedbackFriday
Hey, guys! This week's devlog will be giving a status update on our two hypercasual games as well as showcasing last week's #FeedbackFriday games. Hypercasual #1 Hypercasual #1 is in its final testing phase and will be released on the App Store soon! Stay tuned! Hypercasual #2 Hypercasual #2 is in its final stages of development. We're working on the background as well as a few bug fixes. #FeedbackFriday We had the pleasure of playing three amazing indie games last weekend! L
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- Dec 16, 2020
Devlog #4: Cartoon Modeling, #FeedbackFriday, Business-y Stuff
Lots of stuff this week! Some sneak peeks into our upcoming 2021 game, some praise for the fun game we played for #FeedbackFriday, and some business-y updates. Cartoon Modeling in Blender We've been hard at work creating starter assets to work with in our upcoming game. As mentioned on our Twitter page, the art style of our new game will be cartoony and cute! To get the soft, rounded look to fit the aesthetic we're going for, we made extensive use of several tools in Blender,
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- Dec 8, 2020
Devlog #3: Release of our first Game, start of a new adventure, and feedback friday!
Well we did it! After months of polish and shine, our first game Snavi is finally up on the Apple iOS app store! It's completely FREE! We are so excited to be sharing this with the world! Seeing this screen makes us so happy! The game is actually released! Well, okay, *virtual pat on back* ... now back to work! Work on new game Last week was Thanksgiving, so we gave our fingers a welcome break from the hustle-and-bustle of the keyboard world. But we didn't take a break fro
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- Nov 22, 2020
Devlog #2: Finishing Snavi, iOS app store adventures, #FeedbackFriday, and some cool links!
Finishing up Snavi This week was the final push to our debut iOS release of Snavi! Mary finished the beta testing and bug finding, Billy fixed up some last-minute issues and glitches, and Snavi is almost wrapped up and ready to ship! We are so excited for this release! This is our first mobile release and we are ready to give it out to the world. The release will be a free release, no ads or monetization. We decided long ago that our first game would be completely free. W
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